Download Aiv Editor Stronghold Crusader
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ProjectI am a huge fan of the Stronghold-franchise. In my opinion Stronghold Crusader is still the best installment but with the years it became less challenging so I decided to redesign the AI-profiles for the skirmish-mode.The goal was simple: Increase the difficulty by letting the enemies build better castles. The not so simple part was to maintain the individual building style of the AI-character. So I basically improved the defenses and the economy by giving the castles a more effective layout.
I also slowed some AIs a bit down so that they don’t rush that hard anymore. This MOD is nearly finished it just needs a bit more polishing. Project Data Type:Engine/Editor:Status:AI-modificationAI Castle BuilderIn Development - PolishingPlease note!Some AIs still have problems with small maps. Also if you let them start with only 2.000 gold some might need much more time than intended to build their castle. I’m about to fix that as soon as possible.If you have feedback or questions, don’t hesitate to contact me!.Installation and download1: Download the file “SHC-AI Pack.zip” from this page.2: Remove the old AI-files.
You will find them in the following directory: “Installation directoryStronghold Crusader Extreme HDaiv”. (In case you want to play again with the old files you should save them in a new directory.)3: Unpack “SHC-AI Pack.zip” and insert the AI-files in the “aiv”-directory of your game.4: Start the game and have fun!If you want to play with these files in the multiplayer please ensure that EVERY participating player has installed this mod correctly!Download.
Hey, guys, I meant to ask if you have any experiences with edited AI castles in multiplayer? I mean, if the host has edited AI, and the others have original castles on their machines, what would happen? Would that AI build the castle from hosts AIV file, or the game would crash, or something like that?I've been playing few skirmish games, and mother did as well, and what bothers me is that large Lionhearts castle. He has great economy in there, but he also has only two gates - one inner and one outer, and if he has some farms, mines, or quarries on the other side of the castle, those people would have to go all way around the castle, and it is very likely for them to be killed - besides the fact they they need too much time to bring the necessary good to the stockpile or granary.I don't like to mess up with AIV files - I like to play the game the way it was meant to be played, but I still meant to fix only this thing is this looks like an omission of Firefly.
I don't want to change entire castle, I would only add two gates, but I am interesting to know what you think about it, and if you have any experiences with this matter (would it work in multiplayer)? Thanks for the reply.Well, that is more complicated that I though it would be.
I though I should be able to put one gate, say, 'between steps 23 and 24', and the other gate 'between steps 38 and 39'.I will see if there are some fixes like that at SHG already - if not, I'll see if I find some time to remake that castle with two more gates.EDIT:It appears that it is possible to make small modifications. I apologize for the triple post, but as I was bringing relatively new in each one, and as there was some time between each of them, I felt that was the right thing to do.
I played with the AIV editor a little, and after some time I realized that it IS possible to do what I wanted to do in the first place. I added two gatehouses to both of the two large Lionhearts castles, and those gatehouses not being built in the end - I was able to make him build them when I want it to. Like I said, their economy is no larger, nor it is smaller, but peasants will not have to wall all around the castle to bring their good, and they will be less likely to get killed on the way.I am sharing the screenshots of those two edited castles, I hope you like it, and I hope I didn't change them too much.

Like I said, I like having don't want to go too far from the original idea of Firefly, but I feel like he really misses those gates.Also, I am still going to check how it acts in multiplayer - just to make sure, and I will let you know!EDIT:Just to let you know, guys. I tried it, and I came to a disappointing result. It seems that if I have five not modified AIV's, and three modified, the game always chooses ones that are not modified. I shall see, but that seems to be the case now.I may find some more stuff later - such as the thing Vetka suggested: to remove all other AIV's, and if that does work, I could modify all other AIV's as well - I could add one more statue to each Richard which wouldn't effect anything but this thing I am trying to accomplish.
Download Aiv Editor Stronghold Crusader
As soon as I get something, I would upload what I have to our downloads section, but not until I see I got what I wanted: small enhancements to two of his castles, which wouldn't effect anything significantly - Crusader and Warchest trails would remain the same as they were, and everything else.ADDITION: I tested the rest of stuff this evening, it doesn't work. I tried deleting all AIV files on my PC except those I want to use, but no success, the game started, but they weren't building any castles, they were just confused, and they were doing nothing. I believe that it would work if I put the same AIV files on both PC's, but there's no point in that, if I have in mind to play with other people that don't have to put those edited AIV files on their PC's. I didn't test that last thing, but I am almost sure that that doesn't require any testing.Last edited by LordChris (30th Dec 2014 10:20:40)Reason for edit: Merged double post. All of the posts I've seen about custom AI castles is that they must replace the original AI castles in order to work, that's about all I know about the topic, I did make a few castles for Crusader and SH2, but like you I like to play the game the way it was meant to be played, and in as natural as I can, even though I don't build a castle for myself:-)I hope you got the answer you were looking for!Did you try and replace the castle but leave it with the same name, take Richard1.aiv out and replace it with the new file also named Richard1.aiv? I did get my answers. Right now I am keeping those edited AIV files, now their economy is more efficient, but I still feel sorry for editing them, as it is different than it should be.
I shall see what to do - whether to keep them or not. I will also submit those files to our downloads section later. Also, speaking about the one Lionhearts castle that is missing one hovel - for now I decided not to edit anything. The less I mess up with those - better.I didn't try that, but I believe that everything would work pretty well in singleplayer - only Crusader Trail would be messed up I think.
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Speaking about multiplayer, if one replaces aiv1 and aiv2, but the other players doesn't, than the game would choose one castle among aiv3 to aiv8. That is what I am almost sure that would happen after those testings I made.
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I could try testing that as well - just out of curiosity. Also, if one would remove all aiv's from 2 to 8, and leave only aiv1, and put there seven copies of it instead of the seven others, than AI lord would build the castle from aiv1.Last edited by EaglePrince (30th Dec 2014 19:15:48).